Ian Wilmoth Senior 3d Generalist, Motion Graphics, Previs, and VFX/Post resume

Ianwilmoth@gmail.com

Ianwilmoth.tv


About



Maya expert Beta tester, 20 plus years 3d modelling, rigging, photoreal lighting/surfacing, dynamics, 2d/live integration, hair/fur, cloth, toon shading, keyframe animation

3d and planar camera and object tracking, Roto for live action integration with CG and VFX AE, Mocha, Nuke, Boujou, and PFtrack   


Compositing and Post: Keying, Roto, CG live action integration, frame by frame touchup, relighting and color correction with After Effects or Nuke


Motion Graphics: 2d stop-motion style and graphic animation using After Effects, Photoshop, and Maya


Cinematography, VFX supervision, Pre-Vis and Editing: For live action, VFX, and animation. Premeire and Final Cut editing.


Look development, Lighting, Surfacing, and Texturing: I combine knowledge of 3D, 2D, and post workflows to create any look. Toon Shading / Photoreal expert.


Maya Instructor: I design and teach Intro level Maya overview classes for artists.




Education



BFA in Film/Animation/Video at the Rhode Island School of Design (RISD) I created the very first 3d CGI degree project in RISD's history.


Live model figure drawing, plein air oil painting, cel animation, and photography/darkroom classes attended at the Maryland Institute College of Art (MICA)


Attended an "Art Magnet" officially designated High School for Artistically Gifted children Baltimore, MD




Commercial Spots

Jlab ”Jbuds: Go Wireless”, go3dviz, NY
   
   CAD data cleanup and remodeling, VFX, photoreal lighting and surfacing, render pass setup, animation, for 30 sec spot
   
    Maya, AfterFX



Babolat ”Challenges”, Projective Films, Chicago
   
   3d modelling, integration with live action, camera, and motion tracking, roto, VFX, photoreal lighting and surfacing, render pass setup, integration with live action for 1:00 spot
   
    Maya, AfterFX, PFtrack, Mocha




Paretta Racing "MoneyLion Sponsorship" spot, Spark + Aster, Baltimore 
   
    3d Previs and scene layout, animation, camera, photoreal lighting, shading of Indycar, 3d modelling and texturing set, post, render pass setup for 30 sec spot
   
    Maya, AfterFX


Paretta Racing "Simona de Silvestro Indy 500 Livery Reveal" spot, Spark + Aster, Baltimore 
   
    3d Previs and scene layout, animation, camera, motion graphics, toon shading, cloth dynamics, post, render pass setup for 30 sec spot
   
    Maya, AfterFX



Microsoft “Holiday Harmony” TVC, MPC, NY


    3d Previs, layout, character rigging and animation, camera, render layer/pass setup of 4 3d photoreal animated shots for 1:00 spot
   
    Maya, Nuke



United Health Care "Safety in Numbers" TVC, Imaginary Forces, NY


    3d modelling, integration with live action, camera and motion tracking, roto, VFX, photoreal lighting and surfacing, render pass setup, integration with live action for 3 shots for 3 30 sec spots

    Maya, Nuke, Boujou



Deutche Post "e-brief" TVC and print content, Psyop, NY
    
    3d environment layout and lighting, camera animation, render pass setup for fully 3d flythrough sequence 30 sec

    Maya



Microsoft “Surface 2” TVC Method Studios, NY
  
     3d Previs, layout, camera, rigging, and character animation for 3 shots of live action 30 sec spot

    Maya

 


British Gas "Switching" TVC, Hornet Inc, NY

    3d camera flythrough animation and Illustration based 2.5d character integration into 3d sets for 30 sec


    Maya, AfterFX



IBM "Travel Light"  TVC, Thornberg & Forester NY

    3d photoreal modelling and lighting, 3d camera and planar object tracking, roto, CG integration with live action, render pass setup, post. for 30 sec


    Maya, AfterFX, Mocha


VH1 "Dating Naked"  TVC, The Artery NY

    3d Previs, 3d photoreal modelling of fruit, background, and set, rigging, animation, scene layout, render pass setup, post for 30 sec

    Maya, AfterFX, Nuke, Photoshop


Viagra, end tag, The Wilderness NY    


    All 3d tasks, 5 sec photoreal product shot


    Maya, AfterFX, Photoshop


Nike "Fuel Band", TVC, Viacom NY


    3d VFX integration with live action, 3d camera tracking, planar motion tracking, roto, motion graphics, render layer/pass setup, post for 5 sec shot

  
    Maya, AfterFX, Mocha


Nestea "Gulp"  TVC, 1st ave machine NY


    3d previs, Product model from CAD data, 3d environment modelling, photoreal lighting, render layer/pass setup, post, integrating live action and fluid sims with CGI for 30 sec


    Maya, Nuke, Photoshop


Nestea "Splash"  TVC, 1st ave machine NY


    3d previs, Product modelling from CAD data, photoreal lighting, post, render layer/pass setup, integrating live action and fluid sims with CGI for 30 sec

    Maya, Nuke, Photoshop

 

Scope with Crest "Burst" end tags, 1st ave machine NY


     3d previs, Product modelling from CAD data, photoreal lighting and surfacing, render layer/pass setup, post, integrating live action and fluid sims with CG for 30 sec


    Maya, Nuke, Photoshop


Sony "Bionic Commando",  series of 3 TVCs, LOOSEWORLD, NY

    3d previs, VFX, 3d modelling and animation, photoreal surfacing texturing and lighting,render layer/pass setup, live action integration, roto, post for 6 shots in 3 30 sec spots

    Maya, AfterFX, Mocha, Photoshop

 

UPS "We logistics" end tags, Panda Panther, NY


    3d previs, motion graphics animation, render layer/pass setup, look development for 5 sec end tag


    Maya, AfterFX, Photoshop


History Channel station ID's, Ghost Robot, NY


    3d previs, look development, modelling, animation, VFX, post, live action integration, camera tracking, photoreal surfacing and lighting, render layer/pass setup for 15 sec end tag

    Maya, AfterFX, Photoshop, Boujou


Kaspersky anti-virus, TVC Los York Studios, NY


    3d previs, scene layout and camera animation for motion control camera live action spot for 30 sec


    Maya


Dell "Quotes" TVC, O.D.D. NY


   CAD hard surface rebuilding, photoreal surfacing and lighting, textures, camera and prop animation, render layer/pass setup, 2d integration for 30 sec 

   
    Maya, Photoshop, Nuke

 

Honda "Spring Sales Event" TVC, Brand New School NY 


    3d previs and look development. Environment and character 3d Modelling, rigging, and animation, Camera, photoreal lighting/surfacing, post

    Maya, Photoshop, AfterFX


Nickelodeon “Momma Zoobles” TVC, Superfad, Seattle WA (RIP)


   3d Previs, Product remodelling from CAD data of toy, rigging, animation, photoreal shading and textures. 


    Maya, Photoshop, AfterFX


 

Kraken Black Rum TVC, Transistor Studios NY


    3d previs, Character modelling, rigging, animation, toon shading, Photoreal 3d product modelling, lighting, Camera

    Maya, AfterFX, Photoshop



Sprint "flat rate" TVC, Transistor Studios NY


    3d Previs, character modelling, rigging, animation, set modelling, scene layout, photoreal lighting and surfacing, render layer/pass setup.


    Maya, AfterFX, Photoshop



Sprint "Holiday Sales Event" TVC, Transistor Studios NY


    3d Previs, character modelling, rigging, animation, set modelling, scene layout, photoreal lighting and surfacing, render layer/pass setup . 


    Maya, AfterFX, Photoshop



Hewlett Packard "Case Studies" Web video content, Transistor Studios NY


    3d Previs, Product remodelling from CAD data, VFX, 3d camera tracking, 3d and planar object tracking, integration with live action, photoreal lighting and shading, toon shading, render layer/pass setup, post.

    Maya, Photoshop, AfterFX, Boujou


Columbia Sportswear "Cold Stunts" Web video content, Transistor Studios NY    


    3d modelling, VFX, photoreal lighting texture surface, render layer/pass setup, post


    Maya, Photoshop, AfterFX


• Playskool "Firehouse" TVC, Transistor Studios NY

    3d previs, Product remodelling from CAD data of action figure toy and set, rigging and animation, 3d modelling, layout and lighting play set, toon shading, camera, render layer/pass setup


    Maya, Photoshop, AfterFX


Sony "Rubiks Cube" Series of 5 4k videos shown in Times Square.  Transistor Studios NY


    3d modelling, camera animation, photoreal lighting and shading, render layer/pass setup


    Maya, Photoshop, AfterFX


Izod Indycar series "Anthem" 2 TVCs plus end tags and on-air graphics, Transistor Studios NY


    3d Previs, 3d modelling, VFX, camera tracking, post, toon and photoreal lighting and shading, render layer/pass setup, integration of CG VFX and live action
.

  
     Maya, AfterFX, Boujou, Mocha


Zyrtec "Waterfall" Times square large format video advertisement, Transistor Studios NY


    3d modelling, photoreal lighting and surfacing, fluid sim integration, render layer/pass setup. 


    Maya, AfterFX


“Chrysler - Imported from Detroit ft. Eminem” Super Bowl TVC end tag, Transistor Studios NY    


    3d modelling, surfacing, lighting, render layer/pass setup


    Maya, Photoshop, AfterFX




"Sing up", TVC, Transistor Studios NY    


    3d Previs, Character modelling, rigging, animation, VFX, surfacing, lighting, render layer/pass setup, toon shading. 


    Maya, Photoshop, AfterFX



  Realize weight-loss band "Draw the line" TVC, Transistor Studios NY

  
    3d Scene layout, camera tracking, toon shading, render layer/pass setup, post, compositing live actor into CG 

   
    Maya, AfterFX


Comcast Cable "Convergence" TVC, Tronic Studios, NY


    3d previs, modelling, scene layout, Camera

    3ds MAX, AfterFX


"Minyanville Critters" Promo spots, Happycorp Global, NY


    3d Previs, 3d Character modelling rigging and animation, lighting and surfacing, scene layout, render layer/pass setup, post for high res stills and end tags/bumpers. 


    Maya, Photoshop, AfterFX


“Spike TV Video Game Awards featuring Samuel Jackson”, TVC, Spike TV, NY


    All 3d production tasks for fake video gameplay footage, 2d planar and 3d camera tracking, render layer/pass setup, post,  live action screen replacement


    Maya, Photoshop, AfterFX


Comcast Cable “Aargon” spec, Park Pictures, NY


    3d character modelling, rigging, animation, camera tracking, photoreal lighting, render layer/pass setup, post, 3d character integration with live action 


    Maya, Photoshop, AfterFX


“Ice road truckers” Discovery Channel TV series assets, Guerilla Animation, LA

    3d hard surface modelling, surfacing, lighting and texturing of high detailed semi truck for High Res photoreal integration with live action for print/still promo art and DVD packaging
  
    Maya, Photoshop



Macy's “Summer Dresses", TVC,  JWT, NY


    3d character modelling, rigging, animation, 3d camera and object tracking, render layer/pass setup, CG integration with live action 


    Maya, AfterFX


Sprite “Sublymonals”, series of 3 animated viral Web clips, Cripsin, Porter + Bogusky, NY


    3d character modelling, rigging, animation, surfacing and lighting, render layer/pass setup, camera


    Maya, AfterFX, Photoshop


Motorola “Motoworld”, Series of 5 animated Web spots, Draft FCB, NY
   
    3d previs, character modelling, rigging, animation, toon shading, render layer/pass setup, Scene layout and camera.


    Maya, AfterFX, Photoshop


Nokia “N95”, 3 animated Web spots, nitrous.tv, NY

    3d previs, character modelling, rigging, animation, toon shading, render layer/pass setup, Set Modelling, CAD data remodelling, Scene layout and camera.


    Maya, AfterFX, Photoshop



Disney “Steamboat Willie x Opening Ceremony”, Web spot, Pens4cola, NY

    Previs, 3d and 2d VFX for live action interpretation of mickey mouse sight gags, keying/roto, integration with live action


    Maya, AfterFX, Mocha


City of Houston “Water Usage Alerts” “Self Service”, TVC, Submachine Studio, NY


    Previs, hair/fur sim, photoreal lighting and surfacing, render layer/pass setup, hard surface modelling


    Maya, AfterFX, Photoshop


Con Edison "Smart Buildings", TVC, Hey Beautiful Jerk, NY

   
    3d Previs, scene layout, 3d animation, camera, photoreal lighting and surfacing, render layer/pass setup, photoreal hard surface modelling

    Maya, AfterFX, Photoshop


Guitar Center, "Haloween Sales Spooktacular", TVC, Guerilla Animation, LA


    3d character modelling, rigging, cartoon texture/surfacing, animation, scene layout, camera

    Maya, Photoshop


Party City, "Haloween Costume Extravaganza", web video content, Dirt Empire, NYC


    3d virtual set modelling amd texturing, scene layout, lighting, live action integration, keying/roto, post, VFX, for 30 costumes and 5 sets


    Maya, Photoshop, AfterFX, Premeire


United Airlines "First Class Seating", TVC, Gunshop, CA

   
    3d modelling, scene layout, photoreal lighting/surfacing


    Maya, Photoshop


Yakult TVCs, series of 5 commercials, Giant Steps VFX, CA


    Toon shading and look development, lighting, render layer/pass setup

   
    Maya, Photoshop, AfterFX


Vinasoy TVC, Yeti Films, Ho Chi Minh City, Vietnam 


    3d modelling, rigging, animation, photoreal surfacing and lighting, render layer/pass setup, look development for 3d spot

  
     Maya, Photoshop, AfterFX


Doritos “Snack Hard” Superbowl contest entry, Flying Valkyries, NY


    All 3d tasks for fake video game play, render layer setup, camera tracking, screen replacement

    Maya, Photoshop, AfterFX, Mocha


"Pop Montreal Festival sponsored by Sirius XM", spot, Dirt Empire, NY
   
    Previs, 3d modelling, camera and object animation, scene layout, render layer setup for fully 3d spot based on illustrations

    Maya, Photoshop, AfterFX


Laurier Slim Wing "Summer Bag" TVC, Dentsu, Saigon, VN

   
    I performed all 3d tasks including previs for a fully 3d Vietnamese market TVC


    Maya, Photoshop, AfterFX


PixelsGarden, Saigon, VN. Full Time 3D and post


    I performed all 3d tasks for 10 spots and a studio promo tag for Vietnamese market including 3d motion graphics, 3d previs, character prop and set modelling, rigging, and animation, camera tracking, 3d character and VFX compositing with live action

    Maya, Photoshop, AfterFX


Fanatic Film and Post, Saigon, VN, Full Time 3D and post
   
    I performed all 3d and post for 2 spots for Vietnamese market and a short stereoscopic 3d promo film including dynamic fur and tree simulation, and 3d character integration with live action


    Maya, Photoshop, AfterFX, Premeire


“Genji” Promotional 3d images for Sony console video game, ArtMachine, LA


    Character Rigging, Posing, Surfacing, lighting, and post. High res 3d still images for print and packaging

    Maya, Photoshop



“Kingdom of Paradise” Promotional 3d images for Sony console video  game, ArtMachine, LA


    Character Rigging, Posing, Surfacing, lighting, and post for High Res 3d stills for print and packaging


    Maya, Photoshop


“Project Tidalwave” Promotional 3d images for independant PC Video game, Zensoft, Seattle WA

   
    Character Modelling, Posing, Surfacing, lighting, and post for promotional high res 3d stills 


    Maya, Photoshop
 


“Space Quest 3d” Promotional 3d images for Sierra console Video game, Escape Factory, Seattle WA


    Character Modelling, Posing, Surfacing, lighting, and post for promotional high res 3d stills 


    Maya, Photoshop


“Teebo and Kai: The search for Awl” Promotional 3d images for Valve console Video game, Escape Factory, Seattle WA


    Character Modelling, Posing, Surfacing, lighting, and post for promotional high res 3d stills 


    Maya, Photoshop


“Asheron's Call 2” Promotional 3d images and viral web video content for Microsoft PC Video game, Turbine Games, Boston MA


    Character and environment Modelling, Posing, Surfacing, lighting, and post for promotional high res 3d stills and viral web clips


    Maya, Photoshop, AfterFX


“Asheron's Call” Promotional 3d images and viral web video content for Microsoft PC Video game, Turbine Games, Boston MA

   
    Character and environment Modelling, Posing, Surfacing, lighting, and post for promotional high res 3d stills 


    Maya, Photoshop


Pillsbury Doughboy TVC end tags, Olive Jar, Boston, MA


    3d modelling, rigging, animation, photoreal surfacing and lighting, live action integration, render layer/pass setup, 3d Previs and look development of the Pillsbury freakin Doughboy!

    Maya, Photoshop, AfterFX





Music Videos 


Devendra Banhart "Baby", Warner Bros records, NY


    3d Previs, character modelling, rigging, animation, scene layout, render layer/pass setup, integrated illustration based 2.5D CG characters with live action. 
 


    Maya, AfterFX



Beyonce "Girls MTV Music Video Awards Live Show" Live event visuals, MTV, NY
   
    3d Previs, 3d Modelling, VFX, motion graphics animation, render layer/pass setup for CGI/live performance interaction. 
 


    Maya, AfterFX



Mariah Carey "Beautiful"  Sizzle Reel, SURROUND NY

   Editing of live action clips and adding 3d vfx "sizzle" and 2d and 3d motion graphics for reel promoting a single
   
   Maya, AfterFX, Premeire


Bag Raiders "Shooting Star" for Modular Records, Sydney, Australia


    3d Previs, character, prop, set 3d modelling, rigging, animation, scene layout, VFX, dynamics, render layer/pass setup, keying/roto/compositing actors into low-poly vaporwave CG world.
   
    Maya, Photoshop, AfterFX


MGMT "Kids" for Partizan, NY

    3d tracking, planar tracking, roto, 3d modelling. texturing for photoreal CG set extention and object removal/replacement. Roto, compositing CG into live action, screen replacement


    Maya, AfterFX, Boujou, Mocha, Photoshop


LCD Soundsystem “North American Scum” for LOOSEWORLD, NY


    Modelling rigging and animation for 3d motion graphics, Roto extraction of actors from non-keyed shots


    Maya, AfterFX, Mocha


Babyshambles “French Dog Blues”, for EMI records, NY

    3d character modelling, rigging, animation, photoreal lighting, camera tracking, compositing illustration based 2.5D CG character into stop motion set

   
    Maya, AfterFX, PFtrack


The Juan Mclean “Give Me Every Little Thing” for LOOSEWORLD, NY


    3d character modelling, rigging, animation, toon shading, camera tracking, compositing CG into live action


    Maya, AfterFX


Tally Hall ”Ruler of Everything" for Awesome and Modest, NY

    3d character modelling, rigging, animation, toon shading, camera tracking, compositing 2d and 3d into live action


    Maya, AfterFX, PFtrack


Flogging Molly “Punch drunk grinning soul” for Artificial Army, LA

    Previs, 3d character modelling, rigging, animation, toon shading, scene layout, 3d camera

    Maya, Photoshop, AfterFX, Premeire


The Number Twelve Looks Like You “Grandfather”, for LOOSEWORLD, NY

    3d character modelling, rigging, animation, toon shading, scene layout, camera tracking and 3d integration into live action


    Maya, PFtrack, AfterFX


The Spill Canvas “Saved” for Artificial Army, LA
   
    3d scene layout, photoreal lighting/surfacing, camera tracking, Roto, integration of 3d into live action, screen replacement

    Maya, PFtrack, AfterFX, Mocha


Yoriyos “Endoscopies” freelance for UMG records, NY


    3d character modelling, rigging, animation, photoreal lighting/shading, scene layout, camera tracking and compositing 3d characters into live action

    Maya, Photoshop, PFtrack, AfterFX


Toby and Jesse Dammit “Is it fire?” for Artificial Army, LA


    3d modelling and texturing of photoreal Mayan pyramid for integration with live action


    Maya, Photoshop


Rabbit Junk “A Hero in Mr. Smolensk”, for Full Effect Records, Detroit MI 


    Previs, 3d character modelling and rigging, lighting/shading, scene layout, render layers, post, editing, for 13 fully 3d shots in continuity, video montage edit


    Maya, Photoshop, Nuke, Premeire


Priestbird “Season of The Sun”, for LOOSEWORLD, NY


    Previs, 3d environment modelling, lighting/shading, scene layout, render layers, camera, of virtual set for live actor composite.


    Maya, Photoshop, AfterFX


Yoriyos “The Pied Piper” for UMG records, NY

    Previs, illustration based 3d character modelling rigging and animation, VFX, photoreal lighting/shading, set modelling and scene layout, render layers, 3d camera, camera tracking, composite CG into live action


    Maya, Photoshop, PFtrack, AfterFX


Shawn Amos “Burned” for Awesome and Modest, NY

    Previs, low poy 3d environment and character modelling, scene layout, render layers, camera, VFX, compositing 3d with 2d animation


    Maya, AfterFX, Photoshop


Supersystem “White Light White Light” for LOOSEWORLD, NY

    Previs, wireframe 3d character modelling rigging and animation, scene layout, camera tracking, render layers, compositing 3d into live action


    Maya, PFtrack, AfterFX


Durso “Set The Water on Fire” for Flying Valkyries, NY

    Camera tracking, roto, 3d modelling, texturing, scene layout, dynamics, render layers, CG virtual hair composited on live actors


    Maya, PFtrack, AfterFX


Mind Enterprises "My Girl", Pens4cola, NY


    3d Previs, Camera tracking, roto, 3d modelling, texturing, scene layout, dynamics,render layers, live action integration into CG sets for all shots of video


    Maya, Photoshop, PFtrack, AfterFX


Ashton Shuffle "Can't Stop Now", Pens4cola, NY


   Camera tracking, roto, 3d modelling, scene layout, 2d VFX, render layers,  live action integration into CG sets for all shots of video


   Maya, Photoshop, PFtrack, AfterFX


Galaxy Machine "Burning Throne" video Galactic Embassy, Seattle


    Created motion graphics, 2d animated VFX, and live action compositing, editing of entire 4:20 video


    AfterFX, Premeire


Galaxy Machine "Ancient Future Tour" concert visuals, Galactic Embassy, Seattle 

    Created motion graphics, 2d animated VFX, and live action compositing, editing for projection during a 1 hour set


    AfterFX, Premeire




Explainer / Educational / Corporate / Product


" Intel - Life Platform“, Organic, NY

    I performed previs, all 3d animation tasks, misc VFX, and editing for an illustration based 2:30 minute long animated Intel internal orientation film
   
    Maya, AfterFX, Premeire



“Actzemra: Breakthrough” pharmaceutical trade presentation, Bionic, NY

    Previs, 3d modelling, lighting, surfacing, textures, and camera animation for 10 second end tag

    Maya, AfterFX, Photoshop



"The Initiative Baltimore”, Nonprofit Mission Film live action, The Initiative, Baltimore

    I performed keying live actors into photo-manipulated BGs, animation of titles, and editing for a 2 minute promo film for a nonprofit inreasing Youth Empowerment via Civic Literacy education


    AfterFX, Premeire, Photoshop


"Bowen Bulb" Large format trade show presentation content, Dentsu McgarryBowen NY


    3d previs and look development. 3d Modelling, animation, photoreal lighting/surfacing, post


    Maya, AfterFX



"DIY Charcoal Water Filter", live action video, Baltimore Free Farm, Baltimore

    Titles, and editing for a 3 minute educational film aimed at disaster preparedness or survival 


    AfterFX, Premeire


“The Last Bottle You'll Ever Need”  Product explainer video for web, Omnia H20, CA


    3d product remodelling from CAD data, surfacing, texturing, lighting, animation, render layers, fluid simulation, particle VFX, 3d previs, video montage edit for 1:30 video

    Maya, AfterFX, Premeire, Photoshop


“CCM card cleaner” Product explainer video for web, Whiteboard Animation, NY

    3d product remodelling from CAD data, rigging, 3d set modelling, surfacing, lighting, animation, render layers, integration of 3d sets and props with 2d animated characters for entire 1:00 spot


    Maya, AfterFX, Photoshop



"Lucentis: Evidence and Experience" pharmaceutical trade presentation, Hogarth WorldWide, NY

    Previs, All 3d modelling, lighting, surfacing, textures, and camera animation for 3 fully 3d photreal shots

    Maya, AfterFX, Photoshop


"Ecological Sequestration Trust" short live action educational documentary film, Dirt Empire NY

    Previs, 3d modelling, toon shading, texturing, animation, fluid dynamics of 1:00 animated segments, editing video montage

    Maya, AfterFX, Premeire


"DBA 98 pen: Think Before you Write", fully 3d animated product explainer, Dirt Empire, NY 


    Previs, 3d modelling, toon shading, 2d motion graphics, texturing, animation, fluid sims, dynamics, 3d product remodelling from CAD data, photoreal lighting, shading, texturing

    Maya, AfterFX, Photoshop



Turtle Beach Gaming headsets,  live action In-Store Product Display edutainment, Bob's Your Uncle NY

 
    3d product remodelling from CAD data, photoreal surfacing texturing, lighting, animation for 30 second clips of 4 different products

    Maya, AfterFX



"General Electric: Health to Go", edutainment spots, Howcast, NY

    2d photo and illustration based animation for Series of four 20 second animated Edutainment films

    AfterFX, Photoshop




"Propel Las Vegas" 3d animated short film about a real estate development plan, LVCVA, NY

    Previs, 3d modelling, toon shading, 2d motion graphics, texturing, animation, photoreal and toon shading, Mocap integration


    Maya, AfterFX, Photoshop





Long Form / Narrative 

"Harry Potter: A Forbidden Forest Experience”, live projection, ThinkWell Entertainment, LA

    Animated motion paths of 12 “patronus” creatures to be projected in an experiential installation situated in a forest in England.

    AfterFX, Photoshop, Mocha



"Hey Girl", MTV live action sketch comedy TV series. Dir. Michael Showalter, Viacom, NY

    Illustration based VFX animation, tracking and integration with live action, roto, screen and logo/object replacement and removal for 10 shots in 3 episodes

    AfterFX, Photoshop, Mocha


"Last Play at Shea", live action Feature Documentary about Billy Joel, Dir. Paul Crowder. Awesome and Modest, NY

   
    Previs, Illustration based 3d modelling, scene layout, camera, photoreal lighting, animaton, 2d integration for 5 minutes of fully animated segments

    Maya, AfterFX, Photoshop


“Ice road truckers” ,  live action TV series episodic content. Guerilla Animation, LA

    Highly detailed hard surface modelling and surfacing of a truck and all its mechanical systems for use in animated explainer segments of episodic content of smash hit Discovery Channel live action TV series..


    Maya, Photoshop


“Axe Men”  live action TV series episodic content. Guerilla Animation, LA 


    Highly detailed hard surface modelling and rigging of logging equipment, Medium Poly Pine forest set model, for Discovery Channel live action TV series episodic content. I also performed all 3d animation and VFX tasks for 5 animated explainer segments illustrating logging accidents.

    Maya, AfterFX, Photoshop


“Deadliest Catch” Discovery Channel live action TV series episodic content. Guerilla Animation, LA

    Highly detailed hard surface modelling and surfacing of Fishing boats, for Discovery Channel live action TV series episodic content animated explainer segments


    Maya, Photoshop


"Waiting for Superman", Animated segments of live action documentary. dir. Davis Guggenheim (An inconvenient truth). Awesome and Modest NY

    Previs, Modelling, rigging, animation, lighting, layout of photoreal illustration based 3d sets and 2.5d characters, camera, compositing 2d animation into 3d sets, for 4 animated segments


    Maya, AfterFX, Photoshop


"From the Sky Down",  dir. Davis Guggenheim (An inconvenient truth), NY


    2.5D Animated archival photography for 6 animated segments of live action documentary about U2


    AfterFX, Photoshop

 

"Wind in the Willows 3d"  Live action feature film pitch. dir. Jon Watts (Spiderman Homecoming), NY


    Previs, Character modelling, rigging, surfacing/texturing, animation, hair/cloth dynamics, camera tracking, roto, compositing photoreal 3d characters into live action for all shots of 1.5 minute teaser pitch


    Maya, AfterFX, PFtrack, Mocha, Photoshop



  "The Island is Enchanted With You", award winning live action short art film, dir. Alexander Carver and Daniel Schmidt, NY


    Previs, Character modelling, rigging, animation, surfacing/texturing, camera tracking, roto, compositing 3d cartoon characters into live action, VFX


    Maya, AfterFX, PFtrack, Mocha, Photoshop


"Huge Holiday" spec ad, Submachine studios NY

   Previs, Scene Layout, for fully 3d spot

    Maya, AfterFX, Photoshop


"Two Gates of Sleep", Independent live action feature, Dir. Allistair Griffin Banks, NY

    VFX and creature animation of deer and fireflies, camera tracking, roto, render layers, compositing photoreal 3d characters into live action


    Maya, AfterFX, Photoshop, PFtrack, Mocha


"Project London"  Independent live action feature, dir. Ian Hubert, Seattle


    High detail Hard Surface 3d Virtual set and vehicle modelling texture/surfacing, Design

    Blender, Maya, Photoshop


"Luminous City" 3d animated segment for short VFX based film, dir. Gary Breslin, O.D.D NY

    Previs, High detail photoreal Hard Surface 3d Virtual set and vehicle modelling, scene layout, texture/surfacing, render layers, 3d VFX animation

    Maya, AfterFX, Photoshop


"Open Space Alliance for North Brooklyn" end tag for web video content, Dirt Empire NY

   
    Previs, illustraiton based 3d character modelling, rigging, animation, texture, surfacing, lighting, render layers

    Maya, AfterFX, Photoshop


"Kulipari", previs, 3d Animated feature film teaser, dir. Trevor Pryce (American Football star), Baltimore

    3d Previs, 3d Hair, cloth, fire, smoke, fluid dynamics, Mocap integration, and 2d post for 7 shots in 2:00 Independent film teaser.

    Maya, AfterFX, Photoshop, Nuke

 

"Floren Sheih Productions"  production company Logo animation, Bob's Your Uncle NY

    All 3d tasks for 15 second clip. 3d Modelling, animation, layout, lighting, textures, camera, render layers


    Maya, photoshop, AfterFX


"Generra Fall Fashion", VFX and motion graphics for short live action film for fashion line, dir. KT Auleta, NY

    Compositing stock VFX and photo elements into live action, roto, tracking, post, editing of 20 shots for 1:30 film

    Premeire, AfterFX, Mocha, Photoshop


"Strange Fruit",  short animated film for IAC video wall (world's largest video screen), Dirt Empire, NY

    3d modelling, animation, texturing, lighting/surfacing and compositing of photoreal CGI into custom large format stop motion animated video for 2 minutes of experiential content (10k plus res)

    Maya, AfterFX, Photoshop


"Bubble Trubble", independant kid's feature, NY.

    3d previs, modelling, texture/surfacing, rigging of virtual prosthetics to be integrated with live actors in numerous shots. 3d Tracked camera and actors and animated 3 hero shots.

    Maya, AfterFX, Photoshop, Boujou


"Burning Car", VFX for live action short art film, Superflex, Denmark

   Photoreal object replacement, 3d camera tracking, roto for a 5 minute long shot of a burning Mercedes which had the engine removed

    Maya, AfterFX, PFtrack


"Hot Grills", VFX for live action short comedy film, FunnyOrDie, NY

    Compositing VFX and stock video elements into live action for several shots, 2d tracking, roto

    AfterFX, Mocha

 

"Mattt Potter is An Idiot",  live action comedy feature, View Askew productions Red Bank, NJ

    Character modelling of actors likenesses, rigging, lighting/surfacing/textures, animation, layout, camera, post, for fully 30 second 3d segments of feature film


    Maya, AfterFX, Photoshop


"Homeworld" independent Sci Fi feature, Rhinomotion films San Ramon, CA

    Motion graphics for hologram/screen replacement VFX in 4 shots of live action movie

    Maya, AfterFX


"Jon Watts Gets A Hangover”, LOOSEWORLD, NY

    3d previs, 3d camera tracking, roto, character modelling, rigging, animation, scene layout, lighting, compositing of photoreal CG characters into live action for 10 shots in live action short film


    Maya, AfterFX. PFtrack, Mocha

 

Smart Parts “The Warrior" , F2F productions NJ 


    Previs for three part 3d Toon Shaded animated 2 minute webisodes, CAD data remodelling, character and set modelling, texturing, and look development


    Maya, AfterFX, Photoshop


“Ghettoscope” 3d animated TV series teaser,  Flying Valkyries, NY

    Illustration based 3d character modelling, Toon Shading, rigging, animation, texturing. Also props, vehicles, scene layout and camera for 3 shots.

     Maya, AfterFX, Photoshop



“The Messenger” , live action short film 3d title sequence, Cinecycle Films, NY

   Modelling and Layout of 3d world from photography, Modelled, rigged, textured, and animated CGI tattoo, composited onto Live Actor, keying/roto

    Maya, AfterFX, Photoshop


"Scene it?" FMV and Cinematics for Paramount Studios video game, WXP studios, Seattle


    3d modelling, texturing, lighting, mocap integration, previs, layout, and camera animation for Video game cinematics,

    Maya, AfterFX, Photoshop


BattleTech 3d Pre Rendered video game Cinematics, Microprose (now Zenimax), Baltimore, MD

    3d modelling, texturing of Battletech Mecha. 3d environmental modelling, texturing. Scene layout.

    3ds MAX, Photoshop



“That Ed” , Olive Jar Animation Studios, Boston, MA

    3d VFX, integration with 2d, for animated Cartoon Network TV pilot


    Maya, AfterFX, Photoshop


“Asa Nisi Masa”, Rhode Island School of Design degree project, RI


   All tasks in the creation of award winning character driven 3d short film


   3d studio MAX, Photoshop, Premeire




Teaching

Northwest College of Art, introduction to Maya class course designer/instructor, Seattle, WA


Truemax academy, introduction to Maya class course designer/instructor, Copenhagen, Denmark


Private mentorship of numerous individuals (Remotely)




Awards



"Waiting for Superman", Audience Award, Sundance Film Festival


"Waiting for Superman" nominated for Grand Jury Prize, Sundance Film Festival


"The Island is Enchanted With You" NexT film festival grand prize


"Two Gates of Sleep" admitted to Cannes director's fortnight


"Minyanville" Business and Financial Reporting Emmy award


"Ice Road Truckers" Emmy nominee


"Asa Nisi Masa" (animation degree project at the Rhode Island School of Design) awards and screenings:


• New England Film and Video Festival, honorable mention in animation category- screened theatrically in Boston area


• Academy of Television Arts and Sciences Student Emmy Awards, received third prize in non-traditional animation


• Kontakt Student Film Festival, Poland, admitted to juried festival


• Independent Film Channel IFC 2000 Contest, finalist, received invitation to NY independent feature market and 

Asa Nisi Masa was shown on the Bravo Network


• Micro-cinefest juried independent film festival, Baltimore MD. voted top 10 of most popular films out of 170 shown