Ian Wilmoth Senior 3d Generalist, Motion Graphics, Previs, and VFX/Post resume



Ianwilmoth@gmail.com

Ianwilmoth.tv



About



Maya expert Beta tester, 20 plus years 3d modelling, rigging, photoreal lighting/surfacing, dynamics, 2d/live integration, hair/fur, cloth, toon shading, keyframe animation

3d and planar camera and object tracking, Roto for live action integration with CG and VFX AE, Mocha, Nuke, Boujou, and PFtrack 

  

Compositing and Post: Keying, Roto, CG live action integration, frame by frame touchup, relighting and color correction with After Effects or Nuke


Motion Graphics: 2d stop-motion style and graphic animation using After Effects, Photoshop, and Maya


Cinematography, VFX supervision, Pre-Vis and Editing: For live action, VFX, and animation. Premeire and Final Cut editing.


Look development, Lighting, Surfacing, and Texturing: I combine knowledge of 3D, 2D, and post workflows to create any look. Toon Shading / Photoreal expert.


Maya Instructor: I design and teach Intro level Maya overview classes for artists.





Education



BFA in Film/Animation/Video at the Rhode Island School of Design (RISD) I created the very first 3d CGI degree project in RISD's history.


Live model figure drawing, plein air oil painting, cel animation, and photography/darkroom classes attended at the Maryland Institute College of Art (MICA)


Attended an "Art Magnet" officially designated High School for Artistically Gifted children Baltimore, MD





Commercial Spots



• Paretta Racing "MoneyLion Sponsorship" spot, Spark + Aster, Baltimore 
   
    3d Previs and scene layout, animation, camera, photoreal lighting, shading of Indycar, 3d modelling and texturing set, post, render pass setup for 30 sec spot
   
    Maya, AfterFX



• Paretta Racing "Simona de Silvestro Indy 500 Livery Reveal" spot, Spark + Aster, Baltimore 
   
    3d Previs and scene layout, animation, camera, motion graphics, toon shading, cloth dynamics, post, render pass setup for 30 sec spot
   
    Maya, AfterFX




• Microsoft “Holiday Harmony” TVC, MPC, NY


    3d Previs, layout, character rigging and animation, camera, render layer/pass setup of 4 3d photoreal animated shots for 1:00 spot
   
    Maya, Nuke



• United Health Care "Safety in Numbers" TVC, Imaginary Forces, NY


    3d modelling, integration with live action, camera and motion tracking, roto, VFX, photoreal lighting and surfacing, render pass setup, integration with live action for 3 shots for 30 sec spot

    Maya, Nuke, Boujou



Deutche Post "e-brief" TVC and print content, Psyop, NY
    
    3d environment layout and lighting, camera animation, render pass setup for fully 3d flythrough sequence 30 sec

    Maya




• Microsoft “Surface 2” TVC Method Studios, NY
  
     3d Previs, layout, camera, rigging, and character animation for 3 shots of live action 30 sec spot

    Maya

 



British Gas "Switching" TVC, Hornet Inc, NY

    3d camera flythrough animation and Illustration based 2.5d character integration into 3d sets for 30 sec


    Maya, AfterFX




• IBM "Travel Light"  TVC, Thornberg & Forester NY

    3d photoreal modelling and lighting, 3d camera and planar object tracking, roto, CG integration with live action, render pass setup, post. for 30 sec


    Maya, AfterFX, Mocha




VH1 "Dating Naked"  TVC, The Artery NY

    3d Previs, 3d photoreal modelling of fruit, background, and set, rigging, animation, scene layout, render pass setup, post for 30 sec

    Maya, AfterFX, Nuke, Photoshop



Viagra, end tag, The Wilderness NY    


    All 3d tasks, 5 sec photoreal product shot


    Maya, AfterFX, Photoshop



Nike "Fuel Band", TVC, Interbrand NY


    3d VFX integration with live action, 3d camera tracking, planar motion tracking, roto, motion graphics, render layer/pass setup, post for 5 sec shot


    Maya, AfterFX, Mocha



Nestea "Gulp"  TVC, 1st ave machine NY


    3d previs, Product model from CAD data, 3d environment modelling, photoreal lighting, render layer/pass setup, post, integrating live action and fluid sims with CGI for 30 sec


    Maya, Nuke, Photoshop



Nestea "Splash"  TVC, 1st ave machine NY


    3d previs, Product modelling from CAD data, photoreal lighting, post, render layer/pass setup, integrating live action and fluid sims with CGI for 30 sec


    Maya, Nuke, Photoshop



 

Scope with Crest "Burst" end tags, 1st ave machine NY


     3d previs, Product modelling from CAD data, photoreal lighting and surfacing, render layer/pass setup, post, integrating live action and fluid sims with CG for 30 sec


     Maya, Nuke, Photoshop



Sony "Bionic Commando",  series of 3 TVCs, LOOSEWORLD, NY

    3d previs, VFX, 3d modelling and animation, photoreal surfacing texturing and lighting,render layer/pass setup, live action integration, roto, post for 6 shots in 3 30 sec spots

    Maya, AfterFX, Mocha, Photoshop

 


UPS "We logistics" end tags, Panda Panther, NY


    3d previs, motion graphics animation, render layer/pass setup, look development for 5 sec end tag


    Maya, AfterFX, Photoshop



History Channel station ID's, Ghost Robot, NY


    3d previs, look development, modelling, animation, VFX, post, live action integration, camera tracking, photoreal surfacing and lighting, render layer/pass setup for 15 sec end tag


    Maya, AfterFX, Photoshop, Boujou



Kaspersky anti-virus, TVC Los York Studios, NY


    3d previs, scene layout and camera animation for motion control camera live action spot for 30 sec


    Maya



Dell "Quotes" TVC, O.D.D. NY


   CAD hard surface rebuilding, photoreal surfacing and lighting, textures, camera and prop animation, render layer/pass setup, 2d integration for 30 sec 

   
    Maya, Photoshop, Nuke


 

Honda "Spring Sales Event" TVC, Brand New School NY 


    3d previs and look development. Environment and character 3d Modelling, rigging, and animation, Camera, photoreal lighting/surfacing, post

    Maya, Photoshop, AfterFX




"Bowen Bulb" Large format trade show presentation content Dentsu McgarryBowen NY


    3d previs and look development. Environment and character 3d Modelling, rigging, and animation, Camera, photoreal lighting/surfacing, post


    Maya, AfterFX




Nickelodeon “Momma Zoobles” TVC, Superfad, Seattle WA (RIP)


   3d Previs, Product remodelling from CAD data of toy, rigging, animation, photoreal shading and textures. 


    Maya, Photoshop, AfterFX


 

Kraken Black Rum TVC, Transistor Studios NY


    3d previs, Character modelling, rigging, animation, toon shading, Photoreal 3d product modelling, lighting, Camera


    Maya, AfterFX, Photoshop



Sprint "flat rate" TVC, Transistor Studios NY


    3d Previs, character modelling, rigging, animation, set modelling, scene layout, photoreal lighting and surfacing, render layer/pass setup.


    Maya, AfterFX, Photoshop




Sprint "Holiday Sales Event" TVC, Transistor Studios NY


    3d Previs, character modelling, rigging, animation, set modelling, scene layout, photoreal lighting and surfacing, render layer/pass setup . 


    Maya, AfterFX, Photoshop




Hewlett Packard "Case Studies" Web video content, Transistor Studios NY


    3d Previs, Product remodelling from CAD data, VFX, 3d camera tracking, 3d and planar object tracking, integration with live action, photoreal lighting and shading, toon shading, render layer/pass setup, post.

    Maya, Photoshop, AfterFX, Boujou




Columbia Sportswear "Cold Stunts" Web video content, Transistor Studios NY    


    3d modelling, VFX, photoreal lighting texture surface, render layer/pass setup, post


    Maya, Photoshop, AfterFX



Playskool "Firehouse" TVC, Transistor Studios NY


    3d previs, Product remodelling from CAD data of action figure toy and set, rigging and animation, 3d modelling, layout and lighting play set, toon shading, camera, render layer/pass setup


    Maya, Photoshop, AfterFX



Sony "Rubiks Cube" Series of 5 4k videos shown in Times Square.  Transistor Studios NY


    3d modelling, camera animation, photoreal lighting and shading, render layer/pass setup


    Maya, Photoshop, AfterFX



• Izod Indycar series "Anthem" 2 TVCs plus end tags and on-air graphics, Transistor Studios NY


    3d Previs, 3d modelling, VFX, camera tracking, post, toon and photoreal lighting and shading, render layer/pass setup, integration of CG VFX and live action
.

  
     Maya, AfterFX, Boujou, Mocha


Zyrtec "Waterfall" Times square large format video advertisement, Transistor Studios NY


    3d modelling, photoreal lighting and surfacing, fluid sim integration, render layer/pass setup. 


    Maya, AfterFX



“Gold Ambush with Kevin Hart“, TVC, NBTV LA


    3d Previs, Character, animation, keying/roto, scene layout, lighting, live action into CG set for 1:00 spot


    Maya, Photoshop, AfterFX




"Sing up", TVC, Transistor Studios NY    


    3d Previs, Character modelling, rigging, animation, VFX, surfacing, lighting, render layer/pass setup, toon shading. 


    Maya, Photoshop, AfterFX



  Realize weight-loss band "Draw the line" TVC, Transistor Studios NY

  
    3d Scene layout, camera tracking, toon shading, render layer/pass setup, post, compositing live actor into CG 

   
    Maya, AfterFX


Comcast Cable "Convergence" TVC, Tronic Studios, NY


    3d previs, modelling, scene layout, Camera
    

    3ds MAX, AfterFX


"Minyanville Critters" Promo spots, Happycorp Global, NY


    3d Previs, 3d Character modelling rigging and animation, lighting and surfacing, scene layout, render layer/pass setup, post for high res stills and end tags/bumpers. 


    Maya, Photoshop, AfterFX



“Spike TV Video Game Awards featuring Samuel Jackson”, TVC, Spike TV, NY


    All 3d production tasks for fake video gameplay footage, 2d planar and 3d camera tracking, render layer/pass setup, post,  live action screen replacement


    Maya, Photoshop, AfterFX



Comcast Cable “Aargon” spec, Park Pictures, NY


    3d character modelling, rigging, animation, camera tracking, photoreal lighting, render layer/pass setup, post, 3d character integration with live action 


    Maya, Photoshop, AfterFX



“Ice road truckers” Discovery Channel TV series assets, Guerilla Animation, LA


    3d hard surface modelling, surfacing, lighting and texturing of high detailed semi truck for High Res photoreal integration with live action for print/still promo art and DVD packaging
  
    Maya, Photoshop



Macy's “Summer Dresses", TVC,  JWT, NY


    3d character modelling, rigging, animation, 3d camera and object tracking, render layer/pass setup, CG integration with live action 


    Maya, AfterFX



Sprite “Sublymonals”, series of 3 animated viral Web clips, Cripsin, Porter + Bogusky, NY


    3d character modelling, rigging, animation, surfacing and lighting, render layer/pass setup, camera


    Maya, AfterFX, Photoshop



Motorola “Motoworld”, Series of 5 animated Web spots, Draft FCB, NY


    3d previs, character modelling, rigging, animation, toon shading, render layer/pass setup, Scene layout and camera.


    Maya, AfterFX, Photoshop



• Nokia “N95”, 3 animated Web spots, nitrous.tv, NY


    3d previs, character modelling, rigging, animation, toon shading, render layer/pass setup, Set Modelling, CAD data remodelling, Scene layout and camera.


 
   Maya, AfterFX, Photoshop




Disney “Steamboat Willie x Opening Ceremony”, Web spot, Pens4cola, NY

    Previs, 3d and 2d VFX for live action interpretation of mickey mouse sight gags, keying/roto, integration with live action


    Maya, AfterFX, Mocha



City of Houston “Water Usage Alerts” “Self Service”, TVC, Submachine Studio, NY


    Previs, hair/fur sim, photoreal lighting and surfacing, render layer/pass setup, hard surface modelling


    Maya, AfterFX, Photoshop


Con Edison "Smart Buildings", TVC, Hey Beautiful Jerk, NY

   
    3d Previs, scene layout, 3d animation, camera, photoreal lighting and surfacing, render layer/pass setup, photoreal hard surface modelling

    Maya, AfterFX, Photoshop


• Guitar Center, "Haloween Sales Spooktacular", TVC, Guerilla Animation, LA


    3d character modelling, rigging, cartoon texture/surfacing, animation, scene layout, camera

    Maya, Photoshop


Party City, "Haloween Costume Extravaganza", web video content, Dirt Empire, NYC


    3d virtual set modelling amd texturing, scene layout, lighting, live action integration, keying/roto, post, VFX, for 30 costumes and 5 sets


    Maya, Photoshop, AfterFX, Premeire




United Airlines "First Class Seating", TVC, Gunshop, CA

   
    3d modelling, scene layout, photoreal lighting/surfacing


    Maya, Photoshop



Yakult TVCs, series of 5 commercials, Giant Steps VFX, CA


    Toon shading and look development, lighting, render layer/pass setup

   
    Maya, Photoshop, AfterFX



Vinasoy TVC, Yeti Films, Ho Chi Minh City, Vietnam 


    3d modelling, rigging, animation, photoreal surfacing and lighting, render layer/pass setup, look development for 3d spot

  
     Maya, Photoshop, AfterFX



Doritos “Snack Hard” Superbowl contest entry, Flying Valkyries, NY


    All 3d tasks for fake video game play, render layer setup, camera tracking, screen replacement

    Maya, Photoshop, AfterFX, Mocha



"Pop Montreal Festival sponsored by Sirius XM", spot, Dirt Empire, NY
   

    Previs, 3d modelling, camera and object animation, scene layout, render layer setup for fully 3d spot based on illustrations

    Maya, Photoshop, AfterFX


Laurier Slim Wing "Summer Bag" TVC, Dentsu, Saigon, VN

   
    I performed all 3d tasks including previs for a fully 3d Vietnamese market TVC


    Maya, Photoshop, AfterFX



PixelsGarden, Saigon, VN. Full Time 3D and post

    I performed all 3d tasks for 10 spots and a studio promo tag for Vietnamese market including 3d motion graphics, 3d previs, character prop and set modelling, rigging, and animation, camera tracking, 3d character and VFX compositing with live action

    Maya, Photoshop, AfterFX


• Fanatic Film and Post, Saigon, VN, Full Time 3D and post
   

    I performed all 3d and post for 2 spots for Vietnamese market and a short stereoscopic 3d promo film including dynamic fur and tree simulation, and 3d character integration with live action


    Maya, Photoshop, AfterFX, Premeire


“Genji” Promotional 3d images for Sony console video game, ArtMachine, LA


    Character Rigging, Posing, Surfacing, lighting, and post. High res 3d still images for print and packaging

    Maya, Photoshop



“Kingdom of Paradise” Promotional 3d images for Sony console video  game, ArtMachine, LA


    Character Rigging, Posing, Surfacing, lighting, and post for High Res 3d stills for print and packaging


    Maya, Photoshop


“Project Tidalwave” Promotional 3d images for independant PC Video game, Zensoft, Seattle WA

   
    Character Modelling, Posing, Surfacing, lighting, and post for promotional high res 3d stills 


    Maya, Photoshop
 


“Space Quest 3d” Promotional 3d images for Sierra console Video game, Escape Factory, Seattle WA


    Character Modelling, Posing, Surfacing, lighting, and post for promotional high res 3d stills 


    Maya, Photoshop


“Teebo and Kai: The search for Awl” Promotional 3d images for Valve console Video game, Escape Factory, Seattle WA


    Character Modelling, Posing, Surfacing, lighting, and post for promotional high res 3d stills 


    Maya, Photoshop


“Asheron's Call 2” Promotional 3d images and viral web video content for Microsoft PC Video game, Turbine Games, Boston MA


    Character and environment Modelling, Posing, Surfacing, lighting, and post for promotional high res 3d stills and viral web clips


    Maya, Photoshop, AfterFX


• “Asheron's Call” Promotional 3d images and viral web video content for Microsoft PC Video game, Turbine Games, Boston MA

   
    Character and environment Modelling, Posing, Surfacing, lighting, and post for promotional high res 3d stills 


    Maya, Photoshop


Pillsbury Doughboy TVC end tags, Olive Jar, Boston, MA


    3d modelling, rigging, animation, photoreal surfacing and lighting, live action integration, render layer/pass setup, 3d Previs and look development of the Pillsbury freakin Doughboy!

    Maya, Photoshop, AfterFX





Music Videos 



Devendra Banhart "Baby", Warner Bros records, NY


    3d Previs, character modelling, rigging, animation, scene layout, render layer/pass setup, integrated illustration based 2.5D CG characters with live action. 
 


    Maya, AfterFX



Beyonce "Girls MTV Music Video Awards Live Show" Live event visuals, Dirt Empire, NY
   
    3d Previs, 3d Modelling, VFX, motion graphics animation, render layer/pass setup for CGI/live performance interaction. 
 


    Maya, AfterFX



• Mariah Carey "Beautiful"  Sizzle Reel, SURROUND NY

   Editing of live action clips and adding 3d vfx "sizzle" and 2d and 3d motion graphics for reel promoting a single


   Maya, AfterFX, Premeire


Bag Raiders "Shooting Star" for Modular Records, Sydney, Australia


    3d Previs, character, prop, set 3d modelling, rigging, animation, scene layout, VFX, dynamics, render layer/pass setup, keying/roto/compositing actors into low-poly vaporwave CG world.
   
    Maya, Photoshop, AfterFX


MGMT "Kids" for Partizan, NY

    3d tracking, planar tracking, roto, 3d modelling. texturing for photoreal CG set extention and object removal/replacement. Roto, compositing CG into live action, screen replacement


    Maya, AfterFX, Boujou, Mocha, Photoshop


LCD Soundsystem “North American Scum” for LOOSEWORLD, NY


    Modelling rigging and animation for 3d motion graphics, Roto extraction of actors from non-keyed shots


    Maya, AfterFX, Mocha


Babyshambles “French Dog Blues”, for EMI records, NY

    3d character modelling, rigging, animation, photoreal lighting, camera tracking, compositing illustration based 2.5D CG character into stop motion set

   
    Maya, AfterFX, PFtrack


The Juan Mclean “Give Me Every Little Thing” for LOOSEWORLD, NY

   
    3d character modelling, rigging, animation, toon shading, camera tracking, compositing CG into live action


    Maya, AfterFX


Tally Hall ”Ruler of Everything" for Awesome and Modest, NY

    3d character modelling, rigging, animation, toon shading, camera tracking, compositing 2d and 3d into live action


    Maya, AfterFX, PFtrack


Flogging Molly “Punch drunk grinning soul” for Artificial Army, LA


    Previs, 3d character modelling, rigging, animation, toon shading, scene layout, 3d camera

    Maya, Photoshop, AfterFX, Premeire


The Number Twelve Looks Like You “Grandfather”, for LOOSEWORLD, NY

    3d character modelling, rigging, animation, toon shading, scene layout, camera tracking and 3d integration into live action


    Maya, PFtrack, AfterFX


The Spill Canvas “Saved” for Artificial Army, LA
   

    3d scene layout, photoreal lighting/surfacing, camera tracking, Roto, integration of 3d into live action, screen replacement

    Maya, PFtrack, AfterFX, Mocha


• Yoriyos “Endoscopies” freelance for UMG records, NY


    3d character modelling, rigging, animation, photoreal lighting/shading, scene layout, camera tracking and compositing 3d characters into live action


    Maya, Photoshop, PFtrack, AfterFX


Toby and Jesse Dammit “Is it fire?” for Artificial Army, LA


   3d modelling and texturing of photoreal Mayan pyramid for integration with live action


   Maya, Photoshop


Rabbit Junk “A Hero in Mr. Smolensk”, for Full Effect Records, Detroit MI 


    Previs, 3d character modelling and rigging, lighting/shading, scene layout, render layers, post, editing, for 13 fully 3d shots in continuity, video montage edit


    Maya, Photoshop, Nuke, Premeire


• Priestbird “Season of The Sun”, for LOOSEWORLD, NY


    Previs, 3d environment modelling, lighting/shading, scene layout, render layers, camera, of virtual set for live actor composite.


    Maya, Photoshop, AfterFX


Yoriyos “The Pied Piper” for UMG records, NY

    Previs, illustration based 3d character modelling rigging and animation, VFX, photoreal lighting/shading, set modelling and scene layout, render layers, 3d camera, camera tracking, composite CG into live action


    Maya, Photoshop, PFtrack, AfterFX


• Shawn Amos “Burned” for Awesome and Modest, NY


    Previs, low poy 3d environment and character modelling, scene layout, render layers, camera, VFX, compositing 3d with 2d animation


    Maya, AfterFX, Photoshop


Supersystem “White Light White Light” for LOOSEWORLD, NY


    Previs, wireframe 3d character modelling rigging and animation, scene layout, camera tracking, render layers, compositing 3d into live action


    Maya, PFtrack, AfterFX


Durso “Set The Water on Fire” for Flying Valkyries, NY


    Camera tracking, roto, 3d modelling, texturing, scene layout, dynamics, render layers, CG virtual hair composited on live actors


    Maya, PFtrack, AfterFX


• Mind Enterprises "My Girl", Pens4cola, NY


    3d Previs, Camera tracking, roto, 3d modelling, texturing, scene layout, dynamics,render layers, live action integration into CG sets for all shots of video


    Maya, Photoshop, PFtrack, AfterFX


Ashton Shuffle "Can't Stop Now", Pens4cola, NY


   Camera tracking, roto, 3d modelling, scene layout, 2d VFX, render layers,  live action integration into CG sets for all shots of video


   Maya, Photoshop, PFtrack, AfterFX


Galaxy Machine "Burning Throne" video Galactic Embassy, Seattle

    Created motion graphics, 2d animated VFX, and live action compositing, editing of entire 4:20 video


    AfterFX, Premeire


Galaxy Machine "Ancient Future Tour" concert visuals, Galactic Embassy, Seattle  


    Created motion graphics, 2d animated VFX, and live action compositing, editing for projection during a 1 hour set

    AfterFX, Premeire





Explainer / Educational / Corporate / Product


" Intel Corporate History", Organic, NY


   I performed previs, all 3d and 2d animation and VFX tasks, and editing for an illustration based 5 minute long animated Intel employee orientation film
   
   Maya, AfterFX, Premeire



“Actzemra: Official FDA Breakthrough” pharmaceutical trade presentation, Bionic, NY


    Previs, All 3d modelling, lighting, surfacing, textures, and camera animation for 10 sec bumper


    Maya, AfterFX, Photoshop




"The Initiative", Nonprofit Mission Film live action, Baltimore

    I performed keying live actors into photo-manipulated BGs, animation of titles, and editing for a 2 minute promo film for a nonprofit inreasing Youth Empowerment via Civic Literacy education

    AfterFX, Premeire, Photoshop



"DIY Charcoal Water Filter", live action video, Baltimore Free Farm, Baltimore

    Titles, and editing for a 3 minute educational film aimed at disaster preparedness or survival 


    AfterFX, Premeire


“The Last Bottle You'll Ever Need”  Product explainer video for web, Omnia H20, CA


    3d product remodelling from CAD data, surfacing, texturing, lighting, animation, render layers, fluid simulation, particle VFX, 3d previs, video montage edit for 1:30 video

    Maya, AfterFX, Premeire, Photoshop


• “CCM card cleaner” Product explainer video for web, Whiteboard Animation, NY

    3d product remodelling from CAD data, rigging, 3d set modelling, surfacing, lighting, animation, render layers, integration of 3d sets and props with 2d animated characters for entire 1:00 spot


    Maya, AfterFX, Photoshop



"Lucentis: Evidence and Experience" pharmaceutical trade presentation, Hogarth WorldWide, NY


    Previs, All 3d modelling, lighting, surfacing, textures, and camera animation for 3 fully 3d photreal shots


    Maya, AfterFX, Photoshop


"Ecological Sequestration Trust" short live action educational documentary film, Dirt Empire NY 


    Previs, 3d modelling, toon shading, texturing, animation, fluid dynamics of 1:00 animated segments, editing video montage 


    Maya, AfterFX, Premeire


"DBA 98 pen: Think Before you Write", fully 3d animated product explainer, Dirt Empire, NY 


    Previs, 3d modelling, toon shading, 2d motion graphics, texturing, animation, fluid sims, dynamics, 3d product remodelling from CAD data, photoreal lighting, shading, texturing


    Maya, AfterFX, Photoshop



• Turtle Beach Gaming headsets,  live action In-Store Product Display edutainment, Bob's Your Uncle NY

 
    3d product remodelling from CAD data, photoreal surfacing texturing, lighting, animation for 30 second clips of 4 different products

    Maya, AfterFX



"General Electric: Health 2 Go", edutainment spots, Howcast, NY

    2d photo and illustration based animation for Series of four 20 second animated Edutainment films


     AfterFX, Photoshop




"Propel Las Vegas" 3d animated short film about a real estate development plan, LVCVA, NY

    Previs, 3d modelling, toon shading, 2d motion graphics, texturing, animation, photoreal and toon shading, Mocap integration


    Maya, AfterFX, Photoshop





Long Form / Narrative 



"Things you can learn by Yourself", Babolat athletic equipment Brand Anthem, Projective Films, Chicago


    Previs, 2d and 3d camera and object tracking and CG integration with live action, roto, logo insertion for all shots in 2:00 brand anthem film


    Maya, AfterFX, Photoshop, Mocha




"Hey Girl", MTV live action sketch comedy TV series. Dir. Michael Showalter, Viacom, NY


    Illustration based VFX animation, tracking and integration with live action, roto, screen and logo/object replacement and removal for 10 shots in 3 episodes

    AfterFX, Photoshop, Mocha



"Last Play at Shea", live action Feature Documentary about Billy Joel, Dir. Paul Crowder. Awesome and Modest, NY

    Previs, Illustration based 3d modelling, scene layout, camera, photoreal lighting, animaton, 2d integration for 5 minutes of fully animated segments


    Maya, AfterFX, Photoshop



“Ice road truckers” ,  live action TV series episodic content. Guerilla Animation, LA

    Highly detailed hard surface modelling and surfacing of a truck and all its mechanical systems for use in animated explainer segments of episodic content of smash hit Discovery Channel live action TV series..

    Maya, Photoshop




“Axe Men”  live action TV series episodic content. Guerilla Animation, LA 


    Highly detailed hard surface modelling and rigging of logging equipment, Medium Poly Pine forest set model, for Discovery Channel live action TV series episodic content. I also performed all 3d animation and VFX tasks for 5 animated explainer segments illustrating logging accidents.
 

   Maya, AfterFX, Photoshop



• “Deadliest Catch” Discovery Channel live action TV series episodic content. Guerilla Animation, LA

    Highly detailed hard surface modelling and surfacing of Fishing boats, for Discovery Channel live action TV series episodic content animated explainer segments


    Maya, Photoshop



• "Waiting for Superman", Animated segments of live action documentary. dir. Davis Guggenheim (An inconvenient truth). Awesome and Modest NY

    Previs, Modelling, rigging, animation, lighting, layout of photoreal illustration based 3d sets and 2.5d characters, camera, compositing 2d animation into 3d sets, for 4 animated segments

    Maya, AfterFX, Photoshop



"From the Sky Down",  dir. Davis Guggenheim (An inconvenient truth), NY

    2.5D Animated archival photography for 6 animated segments of live action documentary about U2


    AfterFX, Photoshop



 

"Wind in the Willows 3d"  Live action feature film pitch. dir. Jon Watts (Spiderman Homecoming), NY


    Previs, Character modelling, rigging, surfacing/texturing, animation, hair/cloth dynamics, camera tracking, roto, compositing photoreal 3d characters into live action for 5 shots


    Maya, AfterFX, PFtrack, Mocha, Photoshop




  •"The Island is Enchanted With You", award winning live action short art film, dir. Alexander Carver and Daniel Schmidt, NY

    Previs, Character modelling, rigging, animation, surfacing/texturing, camera tracking, roto, compositing 3d cartoon characters into live action, VFX

    Maya, AfterFX, PFtrack, Mocha, Photoshop




"Huge Holiday" short, Submachine studios NY


    Previs, Scene Layout, for fully 3d 1:00 short


    Maya, AfterFX, Photoshop


"Two Gates of Sleep", Independent live action feature, Dir. Allistair Griffin Banks, NY

    VFX and creature animation of deer and fireflies, camera tracking, roto, render layers, compositing photoreal 3d characters into live action


    Maya, AfterFX, Photoshop, PFtrack, Mocha



"Project London"  Independent live action feature, dir. Ian Hubert, Seattle


    High detail Hard Surface 3d Virtual set and vehicle modelling texture/surfacing, Design

    Blender, Maya, Photoshop



"Luminous City" 3d animated segment for short VFX based film, dir. Gary Breslin, O.D.D NY

    Previs, High detail photoreal Hard Surface 3d Virtual set and vehicle modelling, scene layout, texture/surfacing, render layers, 3d VFX animation


    Maya, AfterFX, Photoshop




"Open Space Alliance for North Brooklyn" end tag for web video content, Dirt Empire NY

   
    Previs, illustraiton based 3d character modelling, rigging, animation, texture, surfacing, lighting, render layers


    Maya, AfterFX, Photoshop



"Kulipari", previs, 3d Animated feature film teaser, dir. Trevor Pryce (American Football star), Baltimore

    3d Previs, 3d Hair, cloth, fire, smoke, fluid dynamics, Mocap integration, and 2d post for 7 shots in 2:00 Independent film teaser.

    Maya, AfterFX, Photoshop, Nuke


 

• "Floren Sheih Productions"  production company Logo animation, Bob's Your Uncle NY

    All 3d tasks for 15 second clip. 3d Modelling, animation, layout, lighting, textures, camera, render layers


    Maya, photoshop, AfterFX



"Generra Fall Fashion", VFX and motion graphics for short live action film for fashion line, dir. KT Auleta, NY


    Compositing stock VFX and photo elements into live action, roto, tracking, post, editing of 20 shots for 1:30 film


    Premeire, AfterFX, Mocha, Photoshop



"Strange Fruit",  short animated film for IAC video wall (world's largest video screen), Dirt Empire, NY

    3d modelling, animation, texturing, lighting/surfacing and compositing of photoreal CGI into custom large format stop motion animated video for 2 minutes of experiential content (10k plus res)


    Maya, AfterFX, Photoshop



"Bubble Trubble", independant kid's feature, NY.

    3d previs, modelling, texture/surfacing, rigging of virtual prosthetics to be integrated with live actors in numerous shots. 3d Tracked camera and actors and animated 3 hero shots.

    Maya, AfterFX, Photoshop, Boujou



• "Burning Car", VFX for live action short art film, Superflex, Denmark 


   Photoreal object replacement, 3d camera tracking, roto for a 5 minute long shot of a burning Mercedes which had the engine removed

    Maya, AfterFX, PFtrack



"Hot Grills", VFX for live action short comedy film, FunnyOrDie, NY

    Compositing VFX and stock video elements into live action for several shots, 2d tracking, roto


    AfterFX, Mocha


 

"Mattt Potter is An Idiot",  live action comedy feature, View Askew productions Red Bank, NJ

    Character modelling of actors likenesses, rigging, lighting/surfacing/textures, animation, layout, camera, post, for fully 30 second 3d segments of feature film

    Maya, AfterFX, Photoshop



"Homeworld" independent Sci Fi feature, Rhinomotion films San Ramon, CA

    Motion graphics for hologram/screen replacement VFX in 4 shots of live action movie


    Maya, AfterFX



"Jon Watts Gets A Hangover”, LOOSEWORLD, NY

    3d previs, 3d camera tracking, roto, character modelling, rigging, animation, scene layout, lighting, compositing of photoreal CG characters into live action for 10 shots in live action short film


    Maya, AfterFX. PFtrack, Mocha


 

• Smart Parts “The Warrior" , F2F productions NJ

    Previs for three part 3d Toon Shaded animated 2 minute webisodes, CAD data remodelling, character and set modelling, texturing, and look development


    Maya, AfterFX, Photoshop



“Ghettoscope” 3d animated TV series teaser,  Flying Valkyries, NY

    Illustration based 3d character modelling, Toon Shading, rigging, animation, texturing. Also props, vehicles, scene layout and camera for 3 shots.


    Maya, AfterFX, Photoshop




• “The Messenger” , live action short film 3d title sequence, Cinecycle Films, NY

   Modelling and Layout of 3d world from photography, Modelled, rigged, textured, and animated CGI tattoo, composited onto Live Actor, keying/roto


    Maya, AfterFX, Photoshop



"Scene it?" FMV and Cinematics for Paramount Studios video game, WXP studios, Seattle


    3d modelling, texturing, lighting, mocap integration, previs, layout, and camera animation for Video game cinematics, 


    Maya, AfterFX, Photoshop



BattleTech 3d Pre Rendered video game Cinematics, Zenimax, Baltimore, MD


   3d modelling, texturing of Battletech Mecha. 3d environmental modelling, texturing. Scene layout.

   3ds MAX, Photoshop




“That Ed” , Olive Jar Animation Studios, Boston, MA


    3d VFX, integration with 2d, for animated Cartoon Network TV pilot

    Maya, AfterFX, Photoshop



“Asa Nisi Masa”, Rhode Island School of Design degree project, RI

   All tasks in the creation of award winning character driven 3d short film


   3d studio MAX, Photoshop, Premeire




Teaching

Northwest College of Art, introduction to Maya class course designer/instructor, Seattle, WA


Truemax academy, introduction to Maya class course designer/instructor, Copenhagen, Denmark


Private mentorship of numerous individuals (Remotely)




Awards

"Waiting for Superman", Audience Award, Sundance Film Festival


"Waiting for Superman" nominated for Grand Jury Prize, Sundance Film Festival


"The Island is Enchanted With You" NexT film festival grand prize


"Two Gates of Sleep" admitted to Cannes director's fortnight


"Minyanville" Business and Financial Reporting Emmy award


"Ice Road Truckers" Emmy nominee


"Asa Nisi Masa" (animation degree project I created at the Rhode Island School of Design) awards and screenings:


• New England Film and Video Festival, honorable mention in animation category- screened theatrically in Boston area


• Academy of Television Arts and Sciences Student Emmy Awards, received third prize in non-traditional animation


• Kontakt Student Film Festival, Poland, admitted to juried festival


• Independent Film Channel IFC 2000 Contest, finalist, received invitation to NY independent feature market and Asa Nisi Masa was shown on the Bravo Network


• Micro-cinefest juried independent film festival, Baltimore MD. voted top 10 of most popular films out of 170 shown