About:

Hello! My name is Ian Wilmoth, I am a 3d/VFX Generalist. I have 10+ years freelance experience at leading NYC and LA post houses. I create content for short-form, advertising, episodic, features, interactive, and experiential, including pre and postvis. Previously I was a staffer creating AAA 3d game assets and cinematics at Valve and WB Games. Before that, I created the first-ever 3d CGI animation degree project at the Rhode Island School of Design. I use Maya, Nuke, After Effects, PFtrack, Redshift, Vray & more. I work with clients in a variety of ways depending on the project’s needs- Modeler, Look Dev, Lighter, Character Animation, Dynamics, CFX, VFX, Post, Rigging, AI etc. I bring the most value to the table by working in adjacent roles, minimizing handoffs between artists as production goes forward. I specialize in non-photoreal look dev, I can also do VFX generalist tasks such as photoreal 3d integration, match moving, roto, tracking, and object removal/replacement . I can do many complete VFX shots and even entire 3d animated films as a solo 3d artist handing off rendered elements to the compositors. For smaller projects I can also composite and color grade.

Clients include: